![]() ![]() While this might actually make sense for factions such as the Shinobi Thieves (which is what I saw in Blister Hill), it can cause the guard faction (e.g.: UC or Holy Nation) to become permanently hostile to the offender faction, meaning that if you go to another city the guards will be immediately hostile to the offender faction there as well. * When you approach a city in the middle of the night, some NPCs may have 'Shopping' set as their goal and will try to pick the lock of shops that are closed for the day. * Recruits in Mud Town such as Doctor Chung can be sometimes found sitting in the water beneath the Blackshifter's Bar. * Sometimes, despite having the 'Show Character Names' option set to off, character names are visible when switching to a character in another zone after loading a save. * Turning off the 'Show Character Names' option in the menu also hides the 'eye' and 'sun' symbols that are supposed to appear when sneaking. The event timer is removed from Upcoming Events and never returns. * Recurring events such as Hound Check-Ins stop happening if a save is reloaded while everyone is away from the base. * Pathfinding lag in areas with lots of NPCs like The Swamp and the Southern Wetlands causes stop and go movement when squad members are following a leader. * After reloading a save, workbenches located inside a building that previously had their power switched off will have their power switched back on. * Related to the previous point, sometimes these default slaves stand around so long they completely lose their slave status, but picking the lock on their shackles is still considered terrorism. The slaves, however, do not, and will return to the main gate of the city they came from and stand around indefinately. * When Slave Traders take the default slaves (Outlaw faction) from a slave shop and travel far enough away from the player, they will despawn. This bug seems to have been recently introduced. The Paladin squad leader's goal changes to 'Aimless'. * The 'Gathering Unholy Slaves' goal stops after the 4th player character is enslaved from a Holy Nation prison cage. * When thrown in jail by the gate guards for being destitute in the United Cities after starting a Rock Bottom playthrough, the guards neglect to heal your injuries leaving you to die in prison. Turning off 'Ditch Materials' under AI options does not seem to affect this behaviour. * Sometimes when squad members retrieve materials from a container they get stuck in a loop of returning the resource and picking it back up. * If a squad member commits a crime in the Holy Nation and gets a bounty, they may also get a 0c bounty in the United Cities. * If you pick up a squad member, save the game, then load the save, the squad member being carried loses all their assigned jobs. Here's an excerpt from a list I posted a month ago: Something like that should be a high priority bugfix. There are still critical issues that have been known for years now that haven't been fixed, such as your base disappearing if all your squad members are away from it for too long.
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